Multi Game Template
The Multi Game Template is an exclusive project available to those who support the channel through Patreon or by becoming a YouTube Member. It’s my way of saying thank you for believing in this course and in everything we’re building together.
This template is designed as a modular and constantly evolving project, where we’ll explore different mechanics, game styles, and genres using Unreal Engine 5. It will be updated weekly with new features and practical examples you can use, study, or expand on in your own games.
Content:
🚀 A very simple 3D spaceship that demonstrates how to use the Enhanced Input system with a 3D Axis. This example is featured in the video “Learn to CREATE CHARACTERS in Unreal Engine (Step-by-step course)” and is a great introduction to 3D movement controls.
Four different ways to interact with doors: open them by bumping into them (Hit), by entering a detection zone (Overlap), using physics simulation, or with a Line Trace combined with interfaces to activate them by looking and pressing a button. Video: “Master Interactions in Unreal Engine 5 (Event Hit, Overlap, and Line Trace)”
Coming next:
A weapon system that allows you to equip a katana (or any weapon) to the character’s hand socket. We’ll also implement the logic to switch weapons in real time, following best practices with Blueprints.
An interaction system to pick up items from the ground, like loot, pickups, or weapons, using Sphere Trace For Objects. Perfect for adventure, RPG, or survival games, and fully integrated with the character’s interaction system.